I’m Dani Ward,

and I do lots of things.

The Legend of Zelda

It’s dangerous to go alone. Take these!

It’s absolutely no secret that I’m a giant Legend of Zelda nerd. I’ve even worked on fan art in the past, based on Majora’s Mask and Zelda II: The Adventure of Link. But recently, I wanted to create a more universal design that would broadly encapsulate so much of the franchise. I’d initially began a rough sketch of this idea…

Skyward Sword perks and pitfalls.

I love The Legend of Zelda franchise. The storylines and gameplay and puzzles and design are all just utterly delightful to me. In general, my favourite Zelda game is whatever one I’m currently playing. Which right now happens to be Skyward Sword. As I was wrapping up my first playthrough, I wrote about it on Zeldathon: Because it’s Dangerous to Go Alone. But going through it a second time, I’m noticing a lot of different things that I’d like to parse out. Spoilers abound, so be aware.